Hello there,
Via Teknogods.com; UPDATE: In the archives above, “TeknoMW3ClientLauncher.exe” had a small bug that made it impossible to set FOV other than 90 & a small crash if “dw” folder was missing. So here is a.
Yet another version is out. Fixes spaces in nicknames, some crashes and adds little features. Change log below:
PS. This one is really final, don’t expect any fixes for a long long while from now.
![Modern Warfare 3 Teknogods Multiplayer Modern Warfare 3 Teknogods Multiplayer](https://image.isu.pub/181018155028-f3c6d27ae99300738bebc6977eb7b9b4/jpg/page_1_thumb_large.jpg)
- [MISC] Adjusted maxfps to minimum of 46 (in loader and in-game).
- [MISC] Spaces in nickname/title are now allowed (again).
- [BUGFIX] Fixed yet another IW bug when class was set to one that had no weapon-data loaded (crashing the client in result).
- [FEATURE] Added a security list of dvars that servers will not be able to set for clients. They are:
“sec_sv_blocked_dvars” and “sec_cfg_blocked_dvars” – both can be set in “config_mp.cfg”, for example:
seta sec_sv_blocked_dvars “cg_hudChatPosition;cg_chatHeight” –this would protect those 2 dwords against changes from done by the server
seta sec_cfg_blocked_dvars “cg_hudChatPosition;cg_chatHeight” –this on the other hand, would allow servers (assuming same dvars wouldnt be also blocked using the feature above) to be changed at runtime, but any writes to “config_mp.cfg” for them would be replaced with their default values.
This basically means you can now protect against some rogue dvar-changes initiated by the game servers (using “sec_sv_blocked_dvars”) or, allow servers to change some risky dvars, but instead, block their write(s) to “config_mp.cfg” (using “sec_cfg_blocked_dvars”).
Default blocked values:
“sec_sv_blocked_dvars”: Only “compassSize” for now.
“sec_cfg_blocked_dvars”: All dvars starting with: “con_”, “cg_Scores”, “cg_chat”, “compass”.
- [FEATURE] Added a new dvar “sv_current_dsr” that is automatically updated whenever a new DSR is loaded.
- [MISC] Nicknames/titles with spaces are now allowed (again).
- [FEATURE] Scripts: Added Utilities.SetConnectErrorMsg(string) function – use this to set error message that will be sent to clients that got denied entry via another new feature:
- [FEATURE] Scripts: Added a callback/event: OnClientConnect(Func<Dictionary<string, string>, bool> func)
How it works: Once server gets a connection-attempt request, this event will be fired up with a dictionary containing all client info.
Callback should by default return FALSE. If you return TRUE (eatIt?), it will tell the server to deny entry to the client.
For example: if (args[“name”].ToLower().Contains(“hax”)) { Utilities.SetConnectErrorMsg(“you hax bruh!”); return true; } - [BUGFIX] Scripts: Entity.IP fixed, again. Hopefully for good this time.
- [MISC] While B3 normally uses “net_authPort” (that can be used for another service, in which case we increase that port by 1), we have added a new server param “-b3port XXXX” (where XXXX is a port of your choice of course).
Downloads *updated*:
- via Mega.co.nz (mirror/recommended)
- via Teknogods.com
- UPDATE: In the archives above, “TeknoMW3_Client_Launcher.exe” had a small bug that made it impossible to set FOV other than 90 & a small crash if “dw” folder was missing.
So here is a FIXED ONE!
“TeknoMW3_2.8.0.4.7z” SHA-1: b1be47bf7a0cde2c6a0b0852176c82c5c848be70
PS.: Official IW Game files (IWD/FF/EXE) for MW3 version 1.4.382 are not included in this pack, get them on your own from Steam.
SHA-1 Checksums:
Have fun,
~Smurf~